Gender
discrimination in video gaming is a growing topic of discussion in video game
culture. Video games are indeed played by nearly three billion people worldwide
and make more money annually than the film industry. Despite 41% of gamers are
females, the gaming industry has chronic problems with gender bias and women
exploitation, both in the representation of female characters and the treatment
of female players and workers.
This is
because many women have experienced sexual harassment and threats of rape,
discrimination, hostility or violence, doubt about their skills, patronizing or
dismissive comments, name calling or giving unsolicited advice while playing
online video games.
Statistics
show that nearly 75% of women still report levels of harassment playing online
games, while 59% hide their gender while playing games to avoid it altogether.
Death or
rape threats and online sexual harassment are reported not only by female
gamers, but also by researchers, academics, journalists, game creators and game
reviewers who have criticized misogyny in gaming.
In fact most
video games accelerate gender inequality through the content and messages of
their stories and gameplay. For example, some video games may depict women as
sexual objects or victims of violence, reinforce gender stereotypes or roles,
or reward players for harming or harassing women.
According to
some studies, playing violent or sexual video games can increase discriminatory,
aggressive behavior or attitudes towards women in some players, especially
young men. This leads them to believe that women cannot play video games and
then some men behave the same way in real life.
Basically,
some game developers and publishers have engaged in gendered marketing
strategies, promoting games as "for boys" or "for girls."
This can reinforce gender stereotypes and limit the potential audience for
certain games, further marginalizing women and non-binary individuals.
Kim McAuliffe
is an award-winning game designer (she was the lead designer on Kinect Nat Geo
TV) said - "It is a harsh reality that video games have long been viewed
primarily for straight boys/men, while Tech companies can create software for
any number of different audiences. So the process of developing games
perpetuates gender inequality, including unnecessarily sexualized character and
armor designs or female protagonists with no agency or agency. Including things
like lackluster. And then sometimes you get unnecessary shower scenes awkwardly
posed for the camera.
How are
video game companies biased towards men?,
It is true
that the video game industry, like many other industries, has faced criticism
for gender-based wage disparities and a lack of representation in leadership
positions. Women and non-binary individuals are often underrepresented in
development teams, and they may face challenges in career advancement and equal
pay, which brings issues such as harassment, oppression, and misogyny to women
and other marginalized groups.
This can
discourage their participation and contribute to gender imbalance in the gaming
community. According to a report by Skillsearch, the global average pay gap
within the games and interactive industry is around 26%, which is quite a bit
higher than the estimated global average of around 19%. This means that men are
earning around £12k more each year, on average, than women working in games.
The report also shows that women are underrepresented in senior leadership
roles within the games and interactive industry.
Although the
number of female game developers is increasing, women still represent only 30%
of the industry worldwide. According to a survey by Reach3 Insights,
77% of female gamers in the US, China and Germany experienced gender-specific
harassment while gaming online.
Moreover,
female gamers, patrons, and developers are often misrepresented in the gaming
industry, which can lead to mental health issues and welfare concerns. This
indicates that inequality and a culture of discrimination are deeply ingrained
in the video game industry and need to be changed.
Will we ever
find a solution?,
Games and
gamification will continue to be a part of our modern society in more ways, but
it will always be challenging for women to enter the profession of gaming
industry.
Therefore,
it is now imperative for the video game industry to foster a more diverse and
inclusive culture for all by tackling the issues of gender discrimination,
stereotyping, and violence in their products and workplaces.
Gaming
publishers and companies also need to expand ways to help combat abuse and
sexism. Encouraging diversity by hiring more women, addressing harassment and
toxicity in the gaming community, providing mentorship, and educating employees
about gender equality could be some solutions to bridge the gender gap in
gaming companies.
Here are
some examples that show how video games can also be a powerful medium for
promoting gender equality or at least challenge the stereotypes and biases that
often plague the gaming industry:
Horizon Zero
Dawn: This game features a female
protagonist named Aloy, who is a skilled hunter and archer. The game has been
praised for its portrayal of a strong female character.
Life is Strange: This game features two female protagonists, Max and Chloe, who are best friends. The game explores themes of friendship, love, and loss, and has been praised for its portrayal of complex female characters .
Assassin’s
Creed Syndicate: This game features two
playable characters, Jacob and Evie Frye. Evie is a skilled assassin who is
just as capable as her brother Jacob.
The Last of
Us Part II: This game features two female
protagonists, Ellie and Abby. The game explores themes of revenge, forgiveness,
and redemption, and has been praised for its portrayal of complex female
characters.
Beyond Good
& Evil: This game features a female
protagonist named Jade, who is a photojournalist investigating a government
conspiracy. The game has been praised for its portrayal of a strong female
character.
In conclusion, while video games are indeed a popular form of entertainment enjoyed by millions worldwide, the industry has a long way to go in terms of addressing gender bias and female exploitation.
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